Archives for Lockouts category

One Blogger’s Perspective On Lockouts

This is an interesting little post I found from a dude listening to Twisted Nether. My comments are the ones in bold italics.

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I got up at 5am on a Saturday morning to listen to the Twisted Nether Round table.

I had planned on going right through and stay awake until 5am and had made sure I had set my log in up before , but I lasted till 2.30am and I had to sleep some – but I set my alarm for just before 5am and crossed my fingers that I had calculated the time  conversion right so I stumbled out of bed and got to hear people live, and  read the chat room and type some  – so here are my thoughts as I listen to some of the things discussed..

Timezones suck.

Extended lock outs – I don’t like because clearing to our progression content is not an issue, and we can do it one raid night.  But..    fielding the right people in a raid is easier for us on a Wednesday night ( our 1st night of raiding after reset due to time zone)  then the end of a raiding week on a Monday, so an extra day on a peak raiding night could be beneficial if we have had difficulty getting the optimised team for a progression attempt.

I disagree with this as a principle, but I can see where he’s personally coming form. I covered it in the last post.

Faction changing – unless some of  my friends get off their pvp realm – I am staying Alliance.  I’m not sure I am particularily attached to alliance,  it is where my main played toons, and it would be good to give my Horde toon some fincial assistance but – when I rolled Alliance I made a promise to protect and defend my faction,  and its not just a roll playing

My first toon is Alliance, and I have a few others, but thanks to playing with my fiance I now have mostly Horde. It’s just a matter of preference for how I feel at any given time.

Questhelper inbuilt into game – Besides an extension to my theory that all useful mod ideas are being borrowed for implementation into game – I used it for my main from 70-80 because the guilded wanted us to level as quick as possible so we would be able to be somewhat quick on the new raiding content, and I do use it for my alts..  but I am glad that I kept my mains experience as vanilla as possible while leveling.  So having done at least the 0-70 the hard way – I really don’t want to do it again.  A built in quest helper should be less buggy then a mod and make it ‘easier’ to focus on leveling.

This I can agree with, personally I use Joana’s Horde Guide, Zygor’s, and Quest helper along with some other stuff to amp my leveling speeds. A built in helper would be pretty great.

Noob players and giving advise.  I cry when I see some gear/gem choices, but I know how odd some of my gear has been at times in the process of waiting for a better thing. An old friend of mine started getting serious at making her Shadow Priest better in DPS – my learning curve came from months of information – not  just Shadowpriest.com, or blogs, or patch notes, or class forums  it was the jounrney and learning information as required.   How do you summerise to one player  advise when they might not be on the same level of class understanding.

I think everybody should have to face the learning curve of perfecting their toon themselves, it will give them a much richer gaming experience in the long run.

and I listened to about 7am.. but then my eyes started drooping and  the birds started singing so now I am off to bed..

Twas an awesome show.. and I hope I work out the time zoney things to catch the nex live cast..



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Dealing With Lockouts

This is a pretty cool article about the changes in the newest patch and how they’re relevant to guilds. My comments are the BOLD italics.


Every Monday Scott Andrews contributes
Officers’ Quarters, a column about the ins and outs of guild leadership.

Last week, our very own Michael Sacco broke the news that raid lockouts will be extendable after Patch 3.2. Reading through forum comments about this exciting new feature, I found the varied reactions quite amusing.

The general consensus among my friends is that it is exciting indeed.

Hardcore raiders seem to think that Blizzard is catering to casuals with this change. They think you should have to earn your kills by reclearing bosses if you can’t make it all the way through a raid zone in one week. On the other hand, casual players seem to think that Blizzard is catering to the hardcore, since it’s so much easier now to work on hard modes and other achievements without the threat of a looming reset. Casuals need as much loot as possible, they say, so why would they ever want to extend a lockout?

Personally I’m a casual player of late due to school, daughter, and life, but I looked at it from the hardcore side of the debate.

Despite the hardcore/casual debate reaching a new all-time low, the good news is that, in a sense, they’re both right. Blizzard is catering to all of us. Regardless of playstyle or progression, all guilds will benefit from having this option.

Until I read this, and I wholeheartedly agree.

However, there are decisions and tradeoffs to be made. Let’s examine this new feature in more detail.

Check out the rest of the article, it’s good reading.

Continue reading Officers’ Quarters: Managing your lockouts

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Officers’ Quarters: Managing your lockouts originally appeared on WoW.com on Mon, 06 Jul 2009 11:00:00 EST. Please see our terms for use of feeds.

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